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Combat Tips

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Combat Tips Empty Combat Tips

Post  Admin Sat Nov 20, 2010 5:10 am

Fighters:

FTs kill the following ships easily

1x FT : 1 FT or 1 BO OR 1 RC
2 x FT : 1 HB or 1 CV OR 1 OPS
4 x FT : 1 IB or 1 DE
7 x FT : 1 FR
18 x FT : 1 IF


Bombers:

2 x BO : 1 CV or 1 HB or 1 OPS or 1 IB
3 x BO : 1 DE
4 x BO : 1 FR
5 x BO : 1 IF
14 x BO : 1 CR or 1 CA


Heavy Bombers:

1 x HB : 4 BO or 1 DE or 2 CV or 1 IB or 4 RC
2 x HB : 1 IF
3 x HB : 1 CR Or 1 CA
9 x HB : 1 HC


Destroyers:

1 x DE : 1 IB
2 x DE : 1 FR or 1 IF
5 x DE : 1 CR (just under half destroyers will survive)
12 x DE : 1 HC (Roughly Half destroyers will survive)

Frigates:

3 x FR: 1 CR, 1 CA
6 x FR: 1 HC
22 x FR: 1 FC
40 FR: 1 BS/BB
4500 x FR: 1 DN (4457 Remain, 3749 Profit)
17500 x FR: 1 TI (17303 Remain, 19435 Profit)
59000 x FR: 1 LE (58392 Remain, 84653 Profit
126,000 x FR: 1 DS (124,374 Remain, 207,562 Profit


Cruisers:

3 x CR : 1 HC (Just under half CR survive)
10 x CR : 1 BS (Just under half CR will survive)
75 x CR : 1 DN (Roughly 22 CR die)
32000 x CR : 1 LE (300 CR die) that is a ratio of 60k:200k


Heavy Cruisers:

4 x HC : 1 BS (2 HC's survive)
18 x HC : 1 DN (7 HC's survive)
110 x HC : 1 TI (42 HC's die)
619 x HC : 1 LE (148 HC's die) thats a ratio of 74k:200k


D-Shields:

FR: 4500 to kill 1 set, none die
CR : 200 to kill 1 set, none die
HC : 80 to kill 1 set, none die


P-Shields:

FR: 18000 to kill each set, none die
CR : 1920 to kill each set, none die
HC : 384 to kill each set, none die


P-rings:

FR: 550 to kill each set, 118 die
CR : 437 to kill each set, 305 die (61000)
HC : 155 to kill each set, 151 die (75500)

How to kill P-rings assassin style:

Take the cruisers you need to kill the P-rings plus the following minimum of each ship per level of Prings:

800 Fighters
800 Bombers
360 Corvettes
180 Destroyers

This will drop your losses to roughly 35k per P-ring lvl



this chart shows what to use and what not to use when attacking
if your over level ten you can attack players +/- 5 levels of you. if your bases are profitable and you don't have enough defense on your bases don't go hitting people as they will hit you back!
imageCombat Tips Mytable

also the pillage guild to defense works the other way for the enemy if they have a base econ of 50 you get 1350 credits minimum for defeating there base, plus you get the debris created by the ships destroyed as long as they don't kill your recyclers first. the debris is collected @ half past each game hour

How to win with just fighters
Just remember that fighters is the cheapest ship, but also the most cost effective ship. If you can take something with only fighters, do it. Otherwise, you want to maximize the amount of fighters you'll lose, and minimize the amount of other ships you'll lose. Most ships have an attack power and armor along with cost scaling with the corvette.

Corvette = 4AP, 4 ARM, 20 credits
Destroyer = 8 AP, 8 ARM, 40 credits

Then ratio starts to get worse
Frigates = 12 AP, 12 Arm, 80 credits

Then because of shields the ratio gets even worse. Shields increases the cost per unit, which also decreases the cost effectiveness of the unit unless you're shield raping something. You get the idea.

Fighters = 2AP, 2ARM, 5 credits

Sooo

6 Fighters = 12 AP, 12 ARM, 30 credits. See, much more cost effective than the frgiate.

Cruiser = 24 AP, 24 ARM, 200 credits.
12 fighters = 24AP, 24ARM, 60 credits.

The downside to fighters is that they need hangars. That's why a lot of people use destroyers and corvettes. But trust me, if you can smartly use hangars, you'll do very, very, well.Always send more fighters than this guide says just in case there tech is higher than yours Smile


How combat actualy works guild


Battle Calculator



Combat Tips Fleet_specs-2-1

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